Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
101. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
DetKhord Saisio wrote: Researching, The Future Dev Blog wrote: currently the trend is that T1 blueprints take 20x longer to copy than to build If my math is correct below, your statement appears to be misleading. Do you have any examples of...
- by DetKhord Saisio - at 2014.05.08 14:01:00
|
102. Recruit Ads Focus on Training,Then Trust - in Player Features and Ideas Discussion [original thread]
This idea has potential for changing the current recruiting system. I am not exactly sure how to do that, but I am not trying to get recruited. Features and Ideas Discussion is the place for discussing ideas.
- by DetKhord Saisio - at 2014.05.07 04:15:00
|
103. Recruit Ads Focus on Training,Then Trust - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: not sure what you're really asking for here mate ... I mean, most corps already have a basic guideline (e.g. 10m SP); and it's kind of a given that if you have 10m SP in industry, you're not really gonna cut it in PvP. True, m...
- by DetKhord Saisio - at 2014.05.07 03:54:00
|
104. Recruit Ads Focus on Training,Then Trust - in Player Features and Ideas Discussion [original thread]
Recruiting should focus on who can fit into your corp members based on training, then who is trustworthy. Currently, training is practically ignored but is pivotal for integrating new players into an already functioning team. Character Sheet >...
- by DetKhord Saisio - at 2014.05.06 13:11:00
|
105. Announcement:Fanfest 2014 - Day 2 - in EVE Information Portal [original thread]
So during the dust keynote, it dawned on me that dust is not a typical fps. A gamespot review 6 months ago rated dust as poor (4 of 10), which contains a comment (by Hitomo) that makes it clear: Hitomo's comments on gamespot.com wrote: Peop...
- by DetKhord Saisio - at 2014.05.03 06:48:00
|
106. Announcement:Fanfest 2014 - Day 2 - in EVE Information Portal [original thread]
Would it kill you guys to hire a real video producer/director to shoot fanfest? Practicing your scripted lines will reduce all your basic public speaking errors, but only an experienced director can fix your video issues. Someone has to say it... ...
- by DetKhord Saisio - at 2014.05.02 20:11:00
|
107. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Researching, The Future Dev Blog wrote: currently the trend is that T1 blueprints take 20x longer to copy than to build If my math is correct below, your statement appears to be misleading. Do you have any examples of this trend you speak of, ...
- by DetKhord Saisio - at 2014.04.29 20:13:00
|
108. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Chjna wrote: Dumbing down the game. Thank you ccp I want to play a dumb game, therefore I play EvE. Most unneeded change in a long time, give us some sort of new features, and make it harder, not the other way around... MMOs tend to be less c...
- by DetKhord Saisio - at 2014.04.29 03:53:00
|
109. Sticky:Dev blog: Industry UI - in EVE Information Portal [original thread]
Industry UI DevBlog wrote: Filtering the blueprints by their inventory location will now be possible, allowing you to include corporation divisions and station containers. \o/ ^This. Organizing production, research, and invention materials/blu...
- by DetKhord Saisio - at 2014.04.28 13:41:00
|
110. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: DetKhord Saisio wrote: Corraidhin Farsaidh wrote: DetKhord Saisio wrote: NPC Bounty payment upon destruction of NPC Capsule, not the ship. So you have to lock down/point/kill each npc pod to receive isk, or the npc ...
- by DetKhord Saisio - at 2014.04.27 17:06:00
|
111. Another Prefer Safer Bug - in EVE General Discussion [original thread]
Scipio Artelius wrote: Did you file a bug report too? Yes.
- by DetKhord Saisio - at 2014.04.27 07:45:00
|
112. CCP! Killmails for wrecks!! :D - in Player Features and Ideas Discussion [original thread]
Solecist Project wrote: Wow, third page already! Thank you! :D Why get excited over your third page? Sounds suspiciously similar to CCP gloating over empty nul/WH space. "Yeah, we did a great job. Oh, wait." Yes, I can understand how much f...
- by DetKhord Saisio - at 2014.04.27 07:40:00
|
113. Another Prefer Safer Bug - in EVE General Discussion [original thread]
Jumps column may be broken in certain circumstances, such as when Prefer Safer route option is on. So far, I noticed affected windows are corporation, market, and science&industry. Unaffected windows include journal incursion global report, as...
- by DetKhord Saisio - at 2014.04.27 07:21:00
|
114. Can we turn off the new jump animation? - in EVE General Discussion [original thread]
CCP BunnyVirus wrote: Giovannui wrote: The new jump animation introduces too much lag when multi-boxing. is there a way to turn it off? If not, please give us the ability to use the old system again. there is no old system anymore I agr...
- by DetKhord Saisio - at 2014.04.27 07:16:00
|
115. Pos Market Hangar - in Player Features and Ideas Discussion [original thread]
Perfect location for selling illegal drugs to corpies, since the combat boosters (except synth boosters) are illegal in high sec. The "off the grid" aspect of the market hangar fits well with the dark side of eve; drugs and other illegal activit...
- by DetKhord Saisio - at 2014.04.23 22:04:00
|
116. A "Kick in the Pants" Tax System - in Player Features and Ideas Discussion [original thread]
Derath Ellecon wrote: DetKhord Saisio wrote: As stated above, there is the option to stop training: "stop training skills (i.e. tax amount stops increasing)". Alts with low skill points (1 mil sp) require 10 mil isk to remain in npc corp if ...
- by DetKhord Saisio - at 2014.04.22 21:30:00
|
117. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: DetKhord Saisio wrote: NPC Bounty payment upon destruction of NPC Capsule, not the ship. So you have to lock down/point/kill each npc pod to receive isk, or the npc pods warp away and you get no bounty payment. ...
- by DetKhord Saisio - at 2014.04.22 09:31:00
|
118. Sticky:Potential Idea for Discussion: Delaying signature appearance for... - in Wormholes [original thread]
Anize Oramara wrote: The interesting thing about the history of WHs is that any change to eve, any change at all that has even the slightest, tiniest effect on wormholes tends to makes WH space worse. It's a case of anything that CCP touches, ...
- by DetKhord Saisio - at 2014.04.22 08:51:00
|
119. Pos Market Hangar - in Player Features and Ideas Discussion [original thread]
Is this a bad idea? Did this get missed on a busy forums day? Or is it that wormholers have nothing positive to contribute? Mara Rinn had the original idea to help wormhole occupants, so hopefully I have added to her idea. OP is pretty much the ...
- by DetKhord Saisio - at 2014.04.22 08:31:00
|
120. A "Kick in the Pants" Tax System - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: And if a cap heavy 0.0 crew....they won't even see the tax money. Carrier ratting and moving crap to/from empire (jtrade hub buys or empire builder made items) .... the most common reasons most get a carrier in the first place....
- by DetKhord Saisio - at 2014.04.22 07:21:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 20 |
First page | Previous page | Next page | Last page |